Greater EO Workdump I

Admin and apprentice of the Pinosverdes Conservation and Ecosurvey team

Eotl-irradiated Endling, Cryptid of the greater Sierra Oliva

Wanted to work on reference for the team, for the millionth time. Although, this time, my creative fervor has settled enough for me to finish them. I'll post more about them soon. Also thought that I'd give a bit of a rundown of their setting. 

Cael and Vic belong to a covert conservationist team that patrol the Sierra Oliva Mountains along the great country of Pinosverdes, looking for signs of eotl channeling creatures, artifacts, and ruins. It's their duty to protect all creatures, magical and non, from potential "discovery" and exploitation. Normally, this wouldn't be a problem, given that eotl hasn't flown freely through the biosphere since the dawn of civilization. Its existence and secrets have been all but lost to time, presently known only to a handful of people. 

Eventually, an unprecedented resurgence of eotl across the globe brings in droves and droves of previously mythical creatures and cryptids. They scatter across the wildernesses, and present a significant threat to the safety of animal-kind.

and the center of this disturbance is the daffy, fun-loving beast of teeth and fluff who they've decided to name Montel. 


Haughty tendencies

Although she doesn't consider herself a channeler, Cael does possess a latent electromagnetic affinity. She uses it mostly to tune in to state trooper radio comms

A fair example of their dynamic

Hot tempered 

Big and Loud

Their general dynamic, I feel is that of a jaded teacher, prodigal understudy, and the big impossibly loud bum that eats all their food, uses up all the hot water, and brings home pets every other week.


Early iterations of Montel, moved from digitigrade to plantigrate. 

The most recent two iterations of Montel keep his mammalian features, while leaning towards a more reptilian body plan. 

Montel Iteration IV, Really pushing the marshmallow motif.

Other individuals of the Tziccharid species. They occupy a myriad of niches, but have a particular affinity for areas of high eotl irradiation.

I've wracked my head trying to find the "perfect Montel", and in the process, have made several iterations of the same character that I really like. I eventually came to the conclusion that each Montel can be equally as valid, while still maintaining an up-to-date "prime" design, much like with Link, in the Legend of Zelda series. There is a modern, up-to-date Link, who people consider "how the character will look like from now on". But, people still enjoy earlier iterations of the character, and new games are always being made with these older designs in mind.

Montel Iterations as Zelda Games: 
Gen I: Link's Adventure
- Simple
- the basis for all consecutive installations
Gen II: Wind Waker
- Swirly
- a little toonier
Gen III: Skyward Sword
- calls back to the simpler, first installation
- soft and cloudlike
Gen IV: Twilight Princess
- Most distinct, odd-looking variation
- Adds a handful of new characteristics
Gen V: Tears of the Kingdom
- Most recent
- References Skyward sword iteration a bunch

The Legend of Zelda is a major influence throughout my creative decisions, so it makes sense that I'd do it that way.